Baldur's Gate 3 VFX Study: Ping Effect

Another study I did of a Baldur's Gate 3 effect. This one looks simple, but, as with every part of this beautiful game, there are quite a few clever tricks to it. This effect heavily utilizes chromatic aberration, which I had a lot of fun playing with. I also created a procedural Band-Overlay material that takes into account the height of the individual input meshes. Inside the Blueprint, I sampled the Normal-Texture of the underlying material and fed it into my Overlay, which gives the Band some extra cool detail.

chromatic aberration filter

chromatic aberration filter

procedural band material, taking into account mesh height

procedural band material, taking into account mesh height

BP_Ping

BP_Ping